#ifndef _SPHERE_H_
#define _SPHERE_H_

#include "Vector.h"

/**
Sphere represents a sphere
*/
class Sphere
{
public:

	Vector3 Position(void);
	void SetPosition(Vector3 &position);			

	static float Radius(void);
	static float Diameter(void);
	static void SetRadius(float radius);

protected:
	Vector3 position;	
	static float radius;
	static float diameter;	
};

#endif